//----------------------------------------------------------------
#include "Flock.h"
//----------------------------------------------------------------
Flock::Flock()
{
}
//----------------------------------------------------------------
void Flock::Run()
{
	for (int i = 0; i < m_kBoids.size(); i++)
	{
		m_kBoids[i].Run(m_kBoids);
	}
}
//----------------------------------------------------------------
void Flock::AddBoid(Boid kBoid)
{
	m_kBoids.push_back(kBoid);
}
//----------------------------------------------------------------

